Criteria for analyzing natural heritage in a video game and the example of Caesar III

Last March, I was invited to share my research on games and natural heritage at a seminar in Metz, France (CREM laboratory, Séminaire Passages, Pixel, Praxitèle, 15/3/22). One of the topics I presented was the criteria I use now to analyze natural heritage in a video game, whether it is a big-budget game (AAA), an … Lire la suite de Criteria for analyzing natural heritage in a video game and the example of Caesar III